Computer Science Lesson Plan
Class: 5 - Lesson: 11 Real Life Programming Game-1

Purpose: To teach relative orientation and procedural operations.

No. of Classes

One class.

Material Required

Students, an object and chalk to draw the path.

Prior Knowledge

Students should know:

  • Directions (left, right, forward and backward).
  • Exercises

    Exercise 1



    1. How does the boy reach the tree? When he reaches the tree, the boy will say "Hoo! I have reached the tree".

    Work out the path for each of the five grids given below.

    ⟹a)

    No Image

    ⟹b)

    No Image

    ⟹c)

    No Image

    ⟹d)

    No Image

    ⟹e)

    No Image

    Solution



  • Link to view the solution for all five parts.

  • Teacher Instructions
    1. Teachers can conduct games by creating various paths, and allow the students to travel through those paths and reach the tree correctly.
    2. Teachers can make the students play these games repeatedly, so that they learn the directions thoroughly (left, right, straight, forward and backward).
    3. Before starting the game, teachers should ask the students to write down the path of navigation on paper.
    4. Students can arrive at the solution by any method, and need not follow the same method as the one given in the solution.